The goal for this personal project was to create an as visually pleasing and polished result in UE4 as fast as I could, putting my time management to the test. I took a lot of inspiration for my workflow from Star Citizen. I made materials that work well on various modular assets regardless of shape or form. This project was made solely by myself in a little bit over a week. I went through a blockout stage to get a general idea and feel of the layout and scale of the environment.
You can find a full walkthrough of this environment here: