LANDER VAN REGENMORTEL
An industrial sci-fi corridor with large pipes and walkways made in unreal engine
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Refining Facility - Modular Scifi Environment

The goal for this personal project was to create an as visually pleasing and polished result in UE4 as fast as I could, putting my time management to the test. I took a lot of inspiration for my workflow from Star Citizen. I made materials that work well on various modular assets regardless of shape or form. This project was made solely by myself in a little bit over a week. I went through a blockout stage to get a general idea and feel of the layout and scale of the environment.

You can find a full walkthrough of this environment here:

Software used:
Blender
Unreal Engine 4
Substance Designer
Photoshop
Tags:
3D
scifi, game art, environment, game environment, modular environment, realtime, game design, PBR
January 2020